using System;
using Slobby.Common;

namespace Slobby.SharedNetworkTypes {
    [Serializable]
    public struct SendChatMessage {
        public SendChatMessage(string msg) {
            Message = msg;
        }
        public string Message;
    }

    [Serializable]
    public struct RecieveChatMessage {
        public RecieveChatMessage(string user, string message) {
            Message = message;
            UserName = user;
        }
        public string UserName;
        public string Message;
    }
}